JOBS / World Labs
Rendering Systems Engineer - Simulation & Synthetic Data
San Francisco
Role
The role involves building and scaling high-throughput, Unreal Engine-based rendering systems for synthetic data generation across cloud GPU fleets. Candidates must demonstrate mastery in low-level Unreal rendering architecture, GPU programming, and performance engineering using C++ and CUDA.
Location: San Francisco
Employment: unspecified
Work pattern: on site
Seniority: senior
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Source and currency
This vacancy came from the organization’s official Ashby feed. Source update: 2026-09-23T01:01:52.392+00:00. Check the employer’s page for the complete description, current availability and application terms.