United States / AI lab

World Labs

◎ San Francisco, United States

World Labs develops Marble models.

Spatial AI3D

Key outputs

World Labs

Marble ↗

Official project, model family or research program. Follow the source for versions, releases and terms.

People & contributors

OFFICIAL TEAM & RESEARCH DIRECTORY ↗

Roles are tied to the linked sources. Paper authors are credited as contributors, which does not establish current employment.

Presentations & demonstrations

Films are credited to their original channels. Selected presentations may include independent interviews and technical explanations.

Open jobs

EXPLORE ↗
World Labs · full time

Executive Business Partner (Office of the CEO) ↗

World Labs

The Executive Business Partner supports the CEO by managing calendars, logistics, and priorities across World Labs and Stanford. The role requires 8+ years of experience supporting C-suite leaders, bilingual fluency in English and Mandarin, and strong organizational skills.

Executive AssistantCalendar Management
World Labs · unspecified

Performance Engineer (Inference, Training & GPU) ↗

World Labs

The Performance Engineer role focuses on optimizing inference, training, and GPU utilization for large generative world models. Candidates must have deep experience in GPU programming, kernel optimization, and performance engineering for large-scale ML systems.

GPU optimizationCUDA
World Labs · full time

Pipeline Engineer (Graphics/3D) ↗

World Labs

The role involves building production-grade backend services and APIs for 3D Gaussian Splat scene generation and editing. Candidates must bridge research and product by turning Python scripts into reliable systems with clear inputs, outputs, and validations.

PythonFastAPI
World Labs · unspecified

Rendering Systems Engineer - Simulation & Synthetic Data ↗

World Labs

The role involves building and scaling high-throughput, Unreal Engine-based rendering systems for synthetic data generation across cloud GPU fleets. Candidates must demonstrate mastery in low-level Unreal rendering architecture, GPU programming, and performance engineering using C++ and CUDA.

Unreal EngineC++
World Labs · full time

Research Engineer / Scientist (3D Tech Lead) ↗

World Labs

The role is a Tech Lead for 3D Modeling & Reconstruction at World Labs, responsible for setting technical direction and leading a small team. Candidates need 8+ years of experience in 3D reconstruction or modeling, with strong Python/C++ skills and a track record of impactful research or production systems.

3D reconstruction3D modeling
World Labs · unspecified

Research Engineer / Scientist (Robot Learning) ↗

World Labs

The role involves developing state-of-the-art robot learning systems and policies with a focus on sim-to-real transfer and scalable training pipelines. Candidates must have a PhD in a related field and over six years of experience in robot policy training, manipulation, or locomotion.

robot learningsim-to-real transfer
World Labs · full time

Research Engineer / Scientist (SLAM) ↗

World Labs

The role involves designing and implementing state-of-the-art SLAM systems for spatial understanding from real-world sensor data. Candidates must have 6+ years of experience in SLAM or robotics perception, with strong skills in probabilistic estimation and optimization.

SLAMState Estimation
World Labs · full time

Research Scientist (Generative Modeling) ↗

World Labs

The role requires a Research Scientist with deep expertise in diffusion models for generating 3D worlds and images. Candidates must have 3+ years of experience in generative modeling and proficiency in Python and PyTorch.

Diffusion modelsPyTorch

Current official-feed vacancies. Follow each job for its complete description and application terms.

Research backers

Sources & public activity

Profile reviewed 2026-10-30. City-level approximate marker; not a lab street address.